Killing floor incursion revie7/31/2023 In any case, these are all extremely basic objectives resting on the novelty of VR to provide any sort of gratification. One that I actually liked involved severing a Zed’s head and arm so I could use each to pass an eye and handprint scanner. Another is slowly turning a valve while waves of Zeds approach. ![]() The most popular is its preference for using your special flashlight to locate glowing red corruption pieces, all of which must be shot before progression is enabled. Killing Floor: Incursion likes to mix it up by providing objectives across Zed mobs. Escalation becomes Killing Floor: Incursion’s only means of expression setup shop in a corner, face right and shoot to your right while wildly slashing your axe at Zeds approaching from the left. Zeds are joined by crawling spider creatures, then stronger Zeds, then half-invisible sexy Zeds, and then black Zeds with a blade arm. The shotgun and sniper rifle demand a cocking action, which is tough to do with any sort of consistency-any action that places one Move controller in front of the other, where the sensors overlap, confuses PlayStation VR’s camera-making both weapons unlikely candidates for effectively dealing with hordes of Zeds.Ĭatacombs and Paris, Killing Floor: Incursion’s next two levels, drop the unsettling horror motif in favor of tight corridors and waves of enemies. Hopefully you’re pointed in the right direction. You’re also expected to do this while being approached by Zeds and rushed by the huge boss, so, good luck. With the grenade you’re supposed to pull the pin and toss it after putting away your pistol and unhooking the slightly-lower grenade from your belt. Grenades, shotguns, and sniper rifles present an interesting conundrum. This gives way to an open field where you have to toss grenades and/or empty the pistol at a large bullet sponge boss while surrounded by Zeds. ![]() Later you’re moved to a haunted house where you have to use a flashlight’s special x-ray vision to locate puzzle pieces. Pistol fire and feckless knife slashing can eliminate the Zeds. Before long you have to find gasoline to power a generator to power a hacking program on a door, at which point the trailer park fills with Zeds. Killing Floor: Incursion has yet to play any of its cards and anything could be out there. Nighttime in the woods, as you slowly approach a decrepit trailer park, is terrifying. The first level is an effective demonstration of virtual reality horror. Time to properly start Killing Floor: Incursion. Sometimes the navigation option isn’t there and sometimes NODE leads you somewhere you’re not allowed to go. NODE can scour the field for health pick-ups and ammunition and direct the player to the next point of interest. Take, for instance, NODE a little flying robot buddy activated with a button on the Move stick. You don’t know this yet because you’re still in the tutorial and pieces of Killing Floor: Incursion still appear to be fresh and new. PlayStation VR, even on its best days, is unequipped to coherently manage all of this and expect a competent response from the player. Effectively managing all of these items is a larger nightmare and greater challenge than anything that happens on purpose Killing Floor: Incursion. Grenades can somehow be stored below the gun holsters. Each pistol can be holstered on a side of your “body.” Knives (and, later, axes, assault rifles and shotguns) can be attached to your back. Killing Floor: Incursion then diverges, slightly. Movement is a mixture of a point-and-shoot teleport mechanic and left-right 90-degree rotation. In any case, you’re taught how to shoot guns, throw knives, and slash with knives. The voice guiding you, Emma, makes the process seem like a bureaucratic nightmare. They shoot and kill Zeds, which are zombies. You’re some kind of unwilling participant in an AI training program that also might be real for Horzine Security Forces. A training sequence is equal parts humorous, instructive, and promising. The opening moments of Killing Floor: Incursion hint at a larger sense of ambition. ![]() It is unclear whether Killing Floor: Incursion is hoping to ride a crowded wave or genuinely believes it’s attempting to make a statement. It’s so effective that Arizona Sunshine, The American Dream, Farpoint, Doom VFR, and Pixel Gear, just to name a few, have also used shooting as a primary action. Pointing a gun and pulling a trigger is easy and intuitive, and performing that same action in virtual reality is a reliable thesis for a game. There are many shooting games for virtual reality. Killing Floor: Incursion is a shooting game for virtual reality.
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